Tournament rules

Tournament rules

Please ensure that your team brings both home and alternative playing clothing. The numbers on both shirts have to be the same as mentioned on the list of the players as signed for by the coach at the beginning of the tournament.

General tournament rules

  • Each individual is responsible for his/her own possessions, MOP is not responsible for any damaged or loss of possessions
  • From Saturday morning when the tournament starts till Sunday afternoon when the tournament is over:
    • NO use of alcohol
    • NO use of drugs
    • NO misbehaviour
    • NO smoking is allowed inside the hockey club
    • NO entering the grounds of the golf club as this tournament is being held on the MOP Hockey grounds only
    • NO glass is allowed outside the hockey club
    • NO littering; each team takes care of its own litter!
  • For persons not obeying these rules exclusion from the tournament will be considered.
    Final decision will be made by the organizing committee.
  • For a fair tournament we have laid out some basic and additional rules to which all teams are required to adhere.

    Please read the following additional rules closely:

    All games will be played in accordance with the F.I.H. rules, as mentioned on the KNHB website as for season 2018-2019.

    1. Penalties

    1.1. Free Hits : The new rules for the free hit will be used

    1.1.1. The location of the free hit; A free hit is taken close to where the offence occurred. 'Close to' means within playing distance of where the offence occurred and with no significant advantage gained. The location from which a free hit is taken must be more precise inside the 23 metres area.
    1.1.2. A free hit awarded within 5 metres of the circle to the attacking team is taken at the nearest point at least 5 metres from the circle
    1.1.3. A free hit awarded outside the circle to the defending team within 15 metres of the back-line is taken up to 15 metres from the back-line in line with the location of the offence, parallel to the side-line.
    1.1.4. A free hit awarded inside the circle to the defending team is taken anywhere inside the circle or up to 15 metres from the back-line in line with the location of the offence, parallel to the side-line.

    1.2. Procedures for taking a free hit, centre pass and putting the ball back into play after it has been outside the field :

    1.2.1. the ball must be stationary
    1.2.2. opponents must be at least 5 metres from the ball
    If an opponent is within 5 metres of the ball, they must not interfere with the taking of the free hit or must not play or attempt to play the ball. If this player is not playing the ball, attempting to play the ball or influencing play, the free hit need not be delayed.
    1.2.3. When a free hit is awarded to the attack within the 23 metres area, all players other than the player taking the free hit must be at least 5 metres from the ball.
    1.2.4. The ball is moved using a push or hit
    1.2.5. The ball must not be raised intentionally directly from the free hit
    1.2.6. If the player taking the free hit is the next player to play the ball( self-pass), the actions of taking the free hit and of next playing the ball must be two separate actions before another player of the team which took the free hit is allowed to play the ball, the ball must move at least 1 metre. The ball does not have to move 1 metre before the player taking the free hit may play the ball again.
    1.2.7. From a free hit awarded to the attack within the 23 metres area, the ball must not be played into the circle until it has travelled at least 5 metres or has been touched by a player of either team other than the player taking the free hit.
    1.2.8. If the player taking the free hit continues to play the ball (ie no other player has yet played it) :
    - that player may play the ball any number of times, but
    - the ball must travel at least 5 metres, before
    - that player plays the ball into the circle by hitting or pushing the ball again.
    Alternatively :
    - another player of either team who can legitimately play the ball must deflect, hit or push the ball before it enters the circle, or
    - after this player has touched the ball, it can be played into the circle by any other player including the player who took the free hit.

    2. The shoot out as penalty stroke
    ( instead of the famous penalty push ) and for the decision of the ranking

    2.1. The penalty shoot out will be under the same conditions as for a penalty stroke competition except that:

    2.1.1.The defending goalkeeper will start from his own goal line, between the posts
    2.1.2.The goalkeeper will be confronted by an attacker who will start from the 23m line in a position opposite the centre of the goal;
    2.1.3.The attacker will have 8 seconds in which to score a goal
    2.1.4.If the goalkeeper commits an offence then a goal is awarded
    2.1.5.If the attacker commits an offence, or if he fails to score within the 8 seconds, then no goal is awarded and that shootout is ended in favour of the defending team.
    2.1.6.In the event of an equal number of goals having been scored a second series of "sudden death" penalty shootouts shall be started with 3 other players and shall cease after a team has scored or been awarded one more goal than the opposing team after an equal number of shootouts (no minimum, no maximum) have been taken by each team. That team shall be the winner of the second series.
    For a complete overview of the shoot out rules we will redirect you here to a Dutch site and
    here to an English site.

    3. Outfit

    3.1. Each team has to play in their official club outfit
    3.2. Every player must have a number on the back of the shirt
    3.3. In case that the official club outfit of the two opponents is (nearly) equal, the team that is mentioned second in the program has to wear the official alternative outfit (with numbers on the back of the shirt).

    4. The Matches

    4.1. The tournament is played according to a " round robin system ".
    4.2. Each match will be played for 25 minutes.
    4.3. Between each match there will be 5 minutes for preparation for the next match
    4.4. All match times (start and finish) will be appointed by the competition leader (central signal). The central signal is defining for the start and end of the matches!
    4.5. If the situation arises that the end of match is signalled by the central signal, after a penalty corner is awarded then in accordance with the FIH rules the penalty corner will be played to completion.

    5. The score

    5.1. match won: 3 points
    draw: 1 point each
    match lost: 0 points
    5.2. Final ranking
    For the final ranking a finale will be played with teams no. 1 - 4 in ranking
    Teams 5 - 10 will be playing penalty shoot-outs to decide the ranking

    In case of two teams ending equally in the ranking,
    · the goals scored will decide.
    · If this is equal, the goals received will decide.
    · If this is equal again, the score of the game between the two teams will be used to decide.
    · If this is still equal, there will be a penalty shoot-out.
    · When the matches for the definitive ranking and final are ending equally, there will be a penalty shoot out. (see under 2.)

    6. Awards

    6.1. Trophies for team number 1, the runner up and number 3 (M and F)

    6.2. Trophy for the most sportsmanlike team

    7. Penalties

    7.1. A player receiving a yellow card / red card must present him/herself to the competition leader immediately after the match.
    7.2. A player who receives a second yellow card in the tournament will not be permitted to play in the next match
    7.3. A player who receives a red card will not be permitted to play in the next and possibly more matches depending on the severity of the offence.

    8. Final decision
    The Organising Committee will resolve any doubts which might arise, and its decisions
    will not be subject to appeal.